Overview
Cinema’s onscreen worlds have always borne an indexical bond to the real. What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? How does one’s relation to onscreen heroes shift when we no longer identify with real bodies? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up these questions, tracing how, in just over 30 years, video games have developed from two-dimensional schematics to photorealistic environments.
Frequently Asked Questions & Story Details
Who directed Parallel I–IV?
Parallel I–IV was directed by Harun Farocki.
Where was Parallel I–IV produced?
It was produced by companies including Unknown Production Companies in Germany.
Parallel I–IV Ending Explained & Trivia
The ending of Parallel I–IV wraps up key thematic points regarding its characters. The film showcases excellent use of sound design, writing, and visual effects to create an immersive cinematic environment. For full analysis of ending theories, you can check out our corresponding articles in the Lumaflicks Blog section.
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